Following the developer tutorials

There are some excellent tutorials on the Frogatto website (http://www.frogatto.com/?page_id=979). This is the first place you should go if you’re starting to develop your first game based on the Frogatto engine. But there are some issues with the tutorials as currently presented which will cause you problems if you try to follow them. The first tutorial shows the initial module.cfg file as containing the following over-simplistic text:

{
    id: "elisa"
}

In reality there are some other essential lines of code that are required or your module will not work.

{
    id: "elisa",
    dependencies: "frogatto",
    min_engine_version: 1.2,
}

The dependence on the Frogatto module will allow you to pull in the assets from the regular Frogatto game. Without listing the dependence on the Frogatto module, you won’t (as of yet) have any assets of your own to pull into the game (titlescreen, objects, playable characters, etc.) and your game will, of course, fail to load. This is not documented anywhere and I had to talk with the developers to figure out what was going wrong. I submitted a request to fix this so hopefully the tutorial will get updated.