Cut scene references

In order to implement the opening dialog I find that I’m having to use the get_object(level, …) function a lot. I know there must be a better way to get a handle on the other objects in the current level but I can’t see how this is done. In milgrams-throne-room.cfg they use “milgram” to refer to the antagonist but I don’t see how they set this up. I tried to use the “label” property of the objects hoping that this would create a keyword that refers to the object from within the current level but this didn’t seem to work. I’ll just have to use get_object for the time being…